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Several fixes for Imperial Bodyguard unit regarding its shield for WRE faction and weapons for WRE Rebels faction (but with use of some compromises) Fixed a problem when first solider in the group would be missing transparency info for his textures (units affected: Hun General, WRE Imperial German Bodyguard, Pictish Crossbowmen, Chosen Archers) Changed wrong model for barbarian female civilians, so that looking cities in battle view, for barbarian factions, would not show just male populationĬhanges in descr_model_battle.txt file, with fixed textures: Changed wrong textures on Chosen Archers, so they don't get garbled anymore Fixed barding for mercenary camels to match rider color Fixed barding for mercenary horses to be green, not white Fixed color of Rebel controlled Moorish Raiders and Equites Auxilia, so they are actually white, not green
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Fixed color of Lombardi officers so they don't look like Vandals Fixed color of British Legionaries, to match other Romano British units Fixed color of Alemanni Chosen Axemen, so it matches colors of its unit card Fixed a problem with Scholae Palatinae and Armored Camel Mercenary units when lower detail model would be used in place of higher level model Fixed model corruption that Steppe Swordsmen have near neck in one of the lower detail models Fixed model corruption that Camel Raiders and Mercenary Camel Raiders have in lower detail model on their upper side of the chest Fixed model corruption that Paladin and Paladin Bodyguard units have on their left side of the chest Multiple fixes to Chosen Warlord bodyguards model (corrupt right hand and "invisibility" on medium distance) Fixed shoulder armor of Roman Centurions, so it's visible on shoulder, not arms Fixed Praeventores model, so it has no arms or anything else missing anymore Fixed Orthodosx Priest oversized crosses Added a workaround for an issue when Arian Priests and Arian Mounted Priests get their crosses extended at distance Added a workaround for model corruption that Catholic Priests have at distance (a hole in their body when looked from the rear) Added a workaround for an issue when shield appears on Sassanid Desert Archers at distance Added a workaround for model corruption that Sughdian Warriors (and its mercenary version) have at distance Added a workaround for model corruption that Imperial German Bodyguards have when looked from distance (two big extensions from right arm) Added a workaround for misplaced axes for some of the lower detail Chosen Axemen models Swapped Alan and Sarmatian Noble Cavalry weapons so they would match their unit cards and attack animation Fixed animations for Steppe Nobles, Noble Warriors and Mounted Nobles, so they don't use swords as spears Fixed Mercenary Bucellarii unit model, so it will fire crossbow properly List of fixes for Barbarian Invasion CampaignĬhanges in descr_model_battle.txt file only: Note that you need both parts if having Barbarian Invasion expansion. But don't forget to specify correct Rome - Total War folder. Just run installers included in the archives. Since unofficial, it is in no way associated with Creative Assembly, Activision or SEGA.īonus downloads (work with all 3.x versions): Many of the fixes were not originally my ideas, but ideas of other members from gaming community that I compiled in one unofficial patch. This is compilation of fixes to various bugs that can be found in Rome: Total War and its expansion pack Barbarian Invasion.
ROME TOTAL WAR GOLD EDITION BARBARIAN INVASION INTRO PATCH
Or v1.6 patch for Barbarian Invasion expansion pack BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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